söndag 31 oktober 2010
late night doodle
Yeah curse lineart *bbbburrrn* - naaaaaa i like linework ;D Sooo my buddy came up with this brilliant idea - to sketch something as fucked up as a zombie (even tho mine isn't that fucked up YET). So I was thinking ....something that would make me shit my pants if it would exist in real life.....so it came out to be a firefighting zombie with huge fucking hands which ofcourse are hanging on elastic skin that enables him to hit fast and super hard! Not only that, this sucker can fly.. swinging his arm up the air and then hitting the ground sends him off at a high speed and eventually crashlanding on his enemy.
Nothing is too hard for this guy.......zombie hordes? pff, he can solo anything!
this is a skeeetchh
Texturing
random render
lördag 30 oktober 2010
late night producing
I sat a couple of hours on this hungover saturday semiAfk producing something that hopefullt will be usable for a school assignment (30 second animatic). It's still not finished tho, since I have to bake and merge the texture normals from the sculpted one made in ZBrush. Anyway, was fun to do! The model landed on a total of 68 tris.
torsdag 28 oktober 2010
tisdag 26 oktober 2010
creature sculpting in ZBrush
lördag 23 oktober 2010
doodling
(viewport screenshot)
Done tonsssss of reasearch today, regarding ingame models, sculpting, maps - tips and tricks on different software and muuch much more, fucking love the internet. Later on I decided to doodle something, and that something later turned up to be stones/rocks (since it's something I've never done before). It was just awesome to test different stuff and shit - sure the cracks on the rocks are beyong improvised and the texture is just a plain overlay, but I learned alot that could be applied on alot more than rocks.
I still got stuff to research that would make my workflow faster etc. but I'll take that tomorrow after I've got some sleep.
P.S. On the model, I need to rebuild the lowpolys in some places - due to the artifacts I got on both the occlusion and normal map.
Done tonsssss of reasearch today, regarding ingame models, sculpting, maps - tips and tricks on different software and muuch much more, fucking love the internet. Later on I decided to doodle something, and that something later turned up to be stones/rocks (since it's something I've never done before). It was just awesome to test different stuff and shit - sure the cracks on the rocks are beyong improvised and the texture is just a plain overlay, but I learned alot that could be applied on alot more than rocks.
I still got stuff to research that would make my workflow faster etc. but I'll take that tomorrow after I've got some sleep.
P.S. On the model, I need to rebuild the lowpolys in some places - due to the artifacts I got on both the occlusion and normal map.
torsdag 21 oktober 2010
måndag 18 oktober 2010
lördag 16 oktober 2010
The hands - Part II
So I started this hand-training exercise since I pretty much got sick of being bad at drawing hands, and hopefully this will make me a tiiiiny bit better. Yesterdays training is paying off already, the shapes are easier to draw now and the pen draws just like I want it too. Perfection will take some time, but atleast I now know the basics.
Back to the drawing board!
fredag 15 oktober 2010
Studies
torsdag 14 oktober 2010
tisdag 12 oktober 2010
måndag 11 oktober 2010
söndag 10 oktober 2010
fredag 8 oktober 2010
onsdag 6 oktober 2010
fredag 1 oktober 2010
Prenumerera på:
Inlägg (Atom)